#ifndef QUAD_H
#define QUAD_H

#include <iostream>
#include <fstream>
#include <string>

#include <stdlib.h>

#include "Zone.h"
#include "camera.h"

#pragma once
class Quad
{
public:
	Quad(camera*);
	~Quad(void);
	void import(char*);
	void render();
	void renderZone(int);
	vector<Zone> zones;
	void toString();
	bool zoneVisible(Zone *);
	void release();

private:
	camera * cam; // --- pointer to the camera
    float max; // ------ max height
    float min; // ------ min height


};

#endif